GASify
  • Introduction
  • Overview
  • Installation
  • Basic Usage
  • Ability System Component (ASC)
    • Attributes
    • Attribute Processors
    • Targetting System
  • Gameplay Ability (GA)
    • Gameplay Ability Implementations
    • Creating New Abilities
  • Gameplay Effect (GE)
    • Modifier
    • Calculation (GEC)
    • Behaviour (GEB)
  • Gameplay Tag
  • Gameplay Cue
  • Data Groups
  • Cookbook 🥣
  • Multiplayer / Networking
  • Contact & Note
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Gameplay Cue

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Last updated 1 year ago

Gameplay cues are used to trigger visual and audio effects in response to events.

They use a library of cues to associate the triggered cue tags to prefabs.

The prefabs to be spawned must be registered in the Cue Library and associated with a gameplay tag.