GASify
  • Introduction
  • Overview
  • Installation
  • Basic Usage
  • Ability System Component (ASC)
    • Attributes
    • Attribute Processors
    • Targetting System
  • Gameplay Ability (GA)
    • Gameplay Ability Implementations
    • Creating New Abilities
  • Gameplay Effect (GE)
    • Modifier
    • Calculation (GEC)
    • Behaviour (GEB)
  • Gameplay Tag
  • Gameplay Cue
  • Data Groups
  • Cookbook 🥣
  • Multiplayer / Networking
  • Contact & Note
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Contact & Note

PreviousMultiplayer / Networking

Last updated 1 year ago

I've made various ability systems for my games, but they were never able to capture the full range of possibilities I wanted. I've researched many ability systems for my own projects, and most of them didn't fit the things I wanted to build. Then, I found Unreal's GAS, and it was exactly what I wanted. But, destiny has a sense of humour, it was in another game engine using many features that don't even exist the engine I use. So, hands to work, I started replicating it. When I realized how powerful it was, I felt I couldn't keep it to myself and decided to make it available for you. This was a monumental task for a single man, but its there, ready, for you, just a click away. I hope you have fun building your mechanics! I can't wait to play the cool things you will make with it! Hit me up if you have questions or want to show me your stuff :)

feliperoddd@gmail.com

Felipe

Special thanks to:

madsbangh for EasyButtons () tranek for extensive docs () kaos for additional articles () sjai013 for showing how to adapt tags to use unity's SO () gary and helk for Rust, the best game ever known by mankind. Hire me guys! (, ) The amazing guys at Mirror, for keeping the hope alive through dark times ()

https://github.com/madsbangh/EasyButtons
https://github.com/tranek/GASDocumentation
https://www.thegames.dev/
https
://github.com/sjai013
x.com/garrynewman
x.com/helkus
https://github.com/MirrorNetworking/Mirror